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From Gun Games to Gun Stores

Why the Firearms Industry Wants Their Video Games on Your Child's Wish List

Endnotes

  1. General Social Survey accessed from www.ipcsr.umich.edu.

  2. Advertisement, New England Firearms, Shooting Sports Retailer, September/October 1998.

  3. For more information on these marketing efforts, see Start �Em Young�Recruitment of Kids to the Gun Culture (Washington, DC: Violence Policy Center, 1999); Young Guns: How the Gun Lobby Nurtures America's Youth Gun Culture (Washington, DC: Violence Policy Center, 1998); Joe Camel with Feathers: How the NRA with Gun and Tobacco Industry Dollars Uses its Eddie Eagle Program to Market Guns to Kids (Washington, DC: Violence Policy Center, 1997); and, "Use the Schools"�How Federal Tax Dollars are Spent to Market Guns to Kids (Washington, DC: Violence Policy Center, 1994).

  4. Scott Farrell, "SHOT Show �99 Writers' Picks," Shooting Industry, April 1999, 46.

  5. "Computer and Video Game Industry Data Updated for 2000," Interactive Digital Software Association, downloaded from www.idsa.com.

  6. 1999 State of the Industry Report, Interactive Digital Software Association, 4-5, downloaded from www.idsa.com.

  7. "Computer and Video Game Industry Data Updated for 2000," Interactive Digital Software Association, downloaded from www.idsa.com.

  8. "Computer and Video Game Industry Data Updated for 2000," Interactive Digital Software Association, downloaded from www.idsa.com.

  9. "Computer and Video Game Industry Data Updated for 2000," Interactive Digital Software Association, downloaded from www.idsa.com; Philip J. Cook and Jens Ludwig, Guns in America: Results of a Comprehensive National Survey on Firearms Ownership and Use (Washington, DC: Police Foundation, 1996): 16, 33; "Who Plays Computer and Video Games?" Interactive Digital Software Association, downloaded from www.idsa.com.

  10. Laurie Goodstein, "Teen-Age Poll Finds a Turn to the Traditional," The New York Times, 30 April 1998, A20.

  11. Grits Gresham, "Community Relations," SHOT Business, September/October 1993, 9.

  12. Promotional blurbs, Remington Top Shot, Head Games Publishing, 1998; Colt's Wild West Shootout, Encore Software, 1999; Soldier of Fortune, Activision, Inc., 2000.

 


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The Violence Policy Center is a national non-profit educational foundation that conducts research on violence in America and works to develop violence-reduction policies and proposals. The Center examines the role of firearms in America, conducts research on firearms violence, and explores new ways to decrease firearm-related death and injury.