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From Gun Games to Gun Stores
Why the Firearms Industry Wants Their Video Games on Your Child's
Wish List
Endnotes
- General Social
Survey accessed from www.ipcsr.umich.edu.
- Advertisement,
New England Firearms, Shooting Sports Retailer, September/October
1998.
- For more information
on these marketing efforts, see Start �Em Young�Recruitment of
Kids to the Gun Culture (Washington, DC: Violence Policy Center,
1999); Young Guns: How the Gun Lobby Nurtures America's Youth Gun
Culture (Washington, DC: Violence Policy Center, 1998); Joe
Camel with Feathers: How the NRA with Gun and Tobacco Industry Dollars
Uses its Eddie Eagle Program to Market Guns to Kids (Washington,
DC: Violence Policy Center, 1997); and, "Use the Schools"�How Federal
Tax Dollars are Spent to Market Guns to Kids (Washington, DC:
Violence Policy Center, 1994).
- Scott Farrell,
"SHOT Show �99 Writers' Picks," Shooting Industry, April 1999,
46.
- "Computer and
Video Game Industry Data Updated for 2000," Interactive Digital Software
Association, downloaded from www.idsa.com.
- 1999 State
of the Industry Report, Interactive Digital Software Association,
4-5, downloaded from www.idsa.com.
- "Computer and
Video Game Industry Data Updated for 2000," Interactive Digital Software
Association, downloaded from www.idsa.com.
- "Computer and
Video Game Industry Data Updated for 2000," Interactive Digital Software
Association, downloaded from www.idsa.com.
- "Computer and
Video Game Industry Data Updated for 2000," Interactive Digital Software
Association, downloaded from www.idsa.com; Philip J. Cook and Jens
Ludwig, Guns in America: Results of a Comprehensive National Survey
on Firearms Ownership and Use (Washington, DC: Police Foundation,
1996): 16, 33; "Who Plays Computer and Video Games?" Interactive Digital
Software Association, downloaded from www.idsa.com.
- Laurie Goodstein,
"Teen-Age Poll Finds a Turn to the Traditional," The New York Times,
30 April 1998, A20.
- Grits Gresham,
"Community Relations," SHOT Business, September/October 1993,
9.
- Promotional blurbs,
Remington Top Shot, Head Games Publishing, 1998; Colt's Wild
West Shootout, Encore Software, 1999; Soldier of Fortune,
Activision, Inc., 2000.
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All contents � 2000 Violence Policy Center
The Violence Policy Center is a national non-profit educational foundation
that conducts research on violence in America and works to develop violence-reduction
policies and proposals. The Center examines the role of firearms in America,
conducts research on firearms violence, and explores new ways to decrease
firearm-related death and injury. |